One card is drawn at the start of each round. The Krosmasters may use its effect once per turn by spending 1 AP. When there are no more Krosmic Favors in the draw pile, the game ends.
32 Injury Markers
These tokens let players keep track of the number of Injuries each Krosmaster has received. When a Krosmaster has as many Injuries as Health Points, that Krosmaster is KO.
10 AP Markers, and 10 MP Markers
Each Krosmaster will use one AP (action point) to cast a spell from their character card or use a Krosmic Favor. They will use one MP (movement point) to move one cell.
10 AP Markers, and 10 MP Markers
Each Krosmaster will use one AP (action point) to cast a spell from their character card or use a Krosmic Favor. They will use one MP (movement point) to move one cell.
4 Divine Challenge Cards
These cards give the two teams new powers based on the number of Glyphs they control. A Divine Challenge is drawn at the start of each game.
4 Divine Challenge Cards
These cards give the two teams new powers based on the number of Glyphs they control. A Divine Challenge is drawn at the start of each game.
One Game Board, Four Trees, and Four Bushes
The game board is an 8-cell by 10-cell arena. Trees are obstacles that block the way and line of sight; bushes also block the way but do not hide other fighters from view.
8 Special Terrain Tiles
Placed in the game with the Krosmic Favor cards, they turn ordinary cells into dangerous obstacles.
9 Minion Cards
Less powerful than Krosmasters, these Minions can help your team get the advantage. Each Minion has a simple profile.
4 Krosmaster Miniatures
These pre-painted figurines called "Krosmasters" form the players' teams, with two per team. The game is over as soon as one Krosmaster is KO'd.
4 Krosmaster Miniatures
These pre-painted figurines called "Krosmasters" form the players' teams, with two per team. The game is over as soon as one Krosmaster is KO'd.
4 Krosmaster Character Cards
Containing all the information on the Krosmasters. Each Krosmaster has their own unique spells and powers.
4 Krosmaster Character Cards
Containing all the information on the Krosmasters. Each Krosmaster has their own unique spells and powers.
8 Glyph Tiles
When a Krosmaster takes control of a Glyph, they receive a Dofus token. This token lets them use a Krosmic Favor for 0 AP once per turn.
17 Minion Tokens
Each Minion has its own illustrated token.
17 Minion Tokens
Each Minion has its own illustrated token.
2 Dice
These special 6-sided dice will affect the damage done by your spells, as well as your chances of getting away from an adjacent opposing Krosmaster.
1 Dofus Token
When a Krosmaster takes control of a Glyph, they receive a Dofus token. This token lets them use a Krosmic Favor for 0 AP once per turn.