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the characters
Eléonore Mansard
Eléonore Mansard teaches at a prestigious Parisian university. However, she's never completely satisfied behind her desk or in front of a classroom! As cultivated as she is dynamic, her real love is fieldwork. Her energy and boldness make her admirable - and sometimes unbearable!
Frank Gaspard
Frank Gaspard cuts an imposing figure, not only by his size but also by his resourcefulness. A true force of nature, he can fix just about anything he gets his hands on. Speaking of his hands, one of them was literally swallowed up by an infernal machine a few years back. The mechanical prosthetic he now wears is yet another example of his creative genius. This hulk of a man can also operate any vehicle. This emblem of virility does not intend to reveal his aversion for anything that has more than four legs during this adventure.
Rebecca Clark
Rebecca Clark is one of those women who's character is a tough as steel-reinforced concrete topped by barbed wire. But what can you expect? That's what it takes when you want to succeed in the very masculine world of explorers... She's always ready with a sharp comeback and quick to let her fists fly at the slightest provocation, but this American's tough-as-nails demeanor is not without its charm.
Rhiat Adjib
This Medjay knows the desert like the back of his hand. And its dangers too... What some might mistake for cowardice is in reality just perfectly justified caution and temperance. Preserving the treasures and customs of his land is extremely important to Rhiat. This is why he's chosen to accompany European expeditions - to keep an eye on greedy, unscrupulous explorers who have no problem besmirching the local cultures he loves so much.
the gameboard
list of components
7 scenarios with more than 350 game cards
4 Hero miniatures
4 player boards
More than 40 Monster miniatures
7 3D modular rooms
7 double-sided scenery tiles
More than 100 game tokens
4 backpacks
8 dice
An expedition logbook
A rulebook
Born in 1768 in Angoulême, France, Antoine Bauza is a physicist, chemist and painter, famous for inventing that modern object consisting of a lead core inserted into a length of cedar wood, otherwise known as the pencil.
During Napoleon's campaign in Egypt, Bauza was called to Cairo to take charge of and train an army of workers. Unfortunately, some of the tools and machines sent from France were lost in a shipwreck, and the rest were stolen when Cairo was looted during the Egyptian revolt. Bauza was forced to make everything from scratch, even the tools themselves. He set up workshops and built several windmills in a country that had never seen the like before, and then created various factories turning out cannons, steel, cardboard, canvases, and more. In less than a year, Bauza managed to import European techniques to a land that had never before seen such technology.
A complete list of all his accomplishments in Egypt would be too long for these pages, but he produced sabers for the army, hospital equipment, mathematical instruments for engineers, lenses for astronomers, pencils for artists, and magnifying glasses for naturalists.
After obtaining a degree in chemistry and computer science, he earned his Master's in video games from ENJMIN in Angoulême in 2003. He then worked as a primary school teacher for three years, dreaming up games in his spare time. In 2007, he wrote his first game, Chabyrinthe, followed by Ghost Stories en 2008.
Since 2010 and the international success of his multiple award-winning game, 7 Wonders, he has focused entirely on game design, teaching game design workshops with an accent on board games in video game schools such as ENJMIN and SupInfoGame.
He has also written young adult books, graphic novels, role-playing games, and video games.
His main creations include: Chabyrinthe, Ghost Stories, Hanabi, Oceanos, Le Donjon de Naheulbeuk, Samurai Spirit, Terror in Meeple City (formerly Rampage), and 7 Wonders.
Chemist and Egyptologist, Corentin Lebrat was born in Boulogne-sur-Mer, France, in 1772. Pioneers of photography, his parents invented a camera obscura to fix images on paper coated with silver chloride. But these images were fleeting and they always faded away over time. Throughout his life, Lebrat searched for a way to fix the images permanently.
He studied chemistry at the Jardin des Plantes and the University of Paris School of Medicine. After his studies, he obtained a small laboratory at the palace where he repeated Joseph Priestley's and Antoine Lavoisier's experiments. He achieved fame in 1796 with the publication of his research, and was elected to the Academy of Sciences.
He left for Egypt two years later as part of the Sciences and Arts Commission, and joined the physics section of the Egyptian Scientific Institute as vice-chairman.
He conducted significant research on natron, which enabled him to establish his theory of affinities.
In 1802, he visited the Valley of the Kings to sketch tombs. While there, his horse caught its legs in a subterranean cavity, leading Lebrat to discover the pillaged tombs of Queen Hatshepsut and Pharaoh Thutmose IV. Already fascinated by Egypt, Lebrat found he had a passion for archaeological digs. Exploratory financing running out, Lebrat gambled it all on a highly touristic area, persuaded that the area had never been searched. That very evening, a door marked with the seal of the royal necropolis was found. Lebrat used the his latest camera obscura prototype. The image remained imprinted on the paper. Lebrat was never able to duplicate this success. But it didn't matter... He had just discovered Tutankhamun's tomb.
Game designer and writer, Corentin Lebrat has authored many board games and collaborated on major successes.
In 2007, Corentin returned to his native city of Valence, France, with a Master's degree in analytical and forensic chemistry in his pocket to work at the Drôme department analytical laboratory. Simultaneously, he gave full rein to his passion for board games by turning his ideas into several prototypes. Meeting Gilles Lehmann (Les Mousquetaires du Roy (Musketeers vs Milady)) and then Antoine Bauza brought him into the professional game world for good.
In 2011, three of his games were published: Open Sesame, Le Petit Poucet, and Diavolo.
Since then, he has collaborated on diverse projects: Gaijin Dash (game released only in Japan), Takenoko: Chibis (a Takenoko expansion), Château Aventure (scenario author), and Once Upon a Castle (with Ludovic Maublanc).
In 2018, he quit his laboratory job to create games full time.
His main creations include: Diavolo, Takenoko: Chibis, Le Petit Poucet et la Forêt Mystérieuse, Le Petit Poucet, and Château Aventure.
English explorer and Egyptologist Ludovic Maublanc is a true phenomenon in his native London. Nothing in particular destined him to become one of the emblematic figures in Egyptian archaeology, except perhaps his innate passion for adventure and uncommon intuition. His discoveries and stories have fascinated the West for several decades.
This son of a barber became a monk in Rome but rapidly fled Italy when the French army invaded. Back home in Great Britain, he performed at London fairs as a strongman. He set himself apart from the rest by his stature and the tattoos of animals and pin-ups covering his body.
Tired of the circus life, the Tattooed Colossus of London dreamed of traveling to more distant lands. Long fascinated by Egypt, he moved there.
His British passport earned Maublanc a post with the English Consul-General Henry Salt, the diplomat who financed archaeological digs and collected antiquities that he resold to museums and collectors for a premium.
In 1815, Salt gave Maublanc the almost impossible task of bringing the colossal bust of a pharaoh weighing more than seven tons from the temple of Ramses II to Thebes and then down the Nile. Against all expectations, Maublanc reached the river in just 17 days and with only 130 men, and sent the bust to the British Museum in London. After this exploit, he became Salt's supplier for antiquities. His instincts and taste for adventure allowed him to discover several royal tombs in the Valley of the Kings, from Amenhotep II to Seti I; he also exhumed the great temple of Ramses II in Abu Simbel.
Born in Lons-le-Saunier, France, in 1975, Ludovic Maublanc moved to Dijon in 1996. He has written games since 2004, doing so full-time since 2016.
Preferring amusement to more serious matters, Ludovic Maublanc put the intensive practice of role-playing games ahead of his biology studies. In 1997, he worked part-time for a large toy store (Toys "R" Us), which left him enough time to play, set up one of the first online gaming stores (Jocade), and get involved in game design. His first game was published in 2004, and one or two games have followed every year, often in collaboration with other authors, generally Bruno Cathala. In 2016, Maublanc quit his job to join Antoine Bauza's workshop in Valence, France, and focus solely on creating games.
His main creations include: Ca$h'n Gun$, Mr. Jack - A Shadow Over Whitechapel, Mr. Jack - London, Cyclades, and Dice Town.
Born in 1772, in Saint-Hilaire, France, Théo Rivière is a naturalist, author, philosopher, and a trailblazer for vegetarianism in France. As a young man, he was destined for a career in the clergy.
He attended the College of Navarre in Paris, studying natural history under Professor Mathurin Jacques Brisson, and frequented scientists, including Antoine Lavoisier and Claude Louis Berthollet. He also studied under Antoine-François Fourcroy at the Jardin des Plantes Médicinales.
An idealistic dreamer, Rivière rejects all violence against men and animals. It is said that he regularly has a pet dove on his shoulder, which he caresses with one hand while taking notes with the other. He refuses to eat any food that comes from animals. That is to say that he is out of step with the times and the unfortunate guillotine trend.
He hates only two things: Napoleon and the English. Thus, in 1798 when he was offered a spot in the major scientific expedition accompanying Bonaparte to Egypt, he agreed to go but avoided the general.
During this trip, he conducted extensive zoological observations, notably of reptiles and fish. With his eye stuck to his faithful magnifying glass, he discovered identical fish in both the Mediterranean and the Red Sea, concluding that the two seas had been one in the past. He is fascinated by the mummified animals, sometimes thirty centuries old, that he found intact and are perfectly identical to those of today. His conclusions regarding this collection of mummies reopened the debate on the fixedness of species. Unsurprisingly, he resisted the British attempt to seize the assembled collections in August 1801.
Theo first discovered board gaming in middle school in 2002 thanks to Magic: the Gathering, which took up a large portion of his schooling. He had a second revelation in 2010 when he stepped into the Labo de Merlin game store in Poitiers, France, where he eventually worked for a while. Benjamin, the store's founder, introduced him to modern board games and he was rapidly hooked. Benjamin was also instrumental in his meeting the Libellud team, a game publisher that brought him into contact with the professional board game world. In 2013, he answered an ad and moved to Nancy to work for IELLO. The same year, his first game, Shinobi WAT-AAH!, was published by Purple Brain.
After a short stint with Yoka by TSUME, Théo joined Repos Production as an editorial assistant in 2016. He also worked simultaneously on his games, with the publication of Sea of Clouds, Sticky Chameleons, Château Aventure, and SOS Dino. In 2018, he left Repos Production and started KAEDAMA with his three sidekicks, Antoine, Corentin and Ludovic, focusing even more on his work as a game author.